The recent week in AR comes with a few acquisitions that may jumpstart new developments in spatial computing as well as realistic video conferencing. This along with an ARkit update now bringing us a new level of occlusion.
AR giant Magic Leap has acquired volumetric video conferencing startup Mimesys. The Belgium-based startup allows Magic Leap one users to engage in real-time telepresence conference calls using volumetrically captured avatars of themselves. Magic Leap already offers an AR app called Avatar Chat that lets users hold virtual meetings, but the app, with it’s simple avatars, comes off as more of a game than a tool to be used in serious meetings, so the acquisition of Mimesys could help them give this or upcoming apps a more realistic feel.
Google has partnered with Hello TeamSolar, a company focusing on branded custom AR experiences, to create AR tech focusing on customised experiences in specific locations, for example like games or game-like AR that can be used in public spaces, adding playfulness to mobile-based augmented reality. The company participated in a game jam organised by the tech giant and it won. This partnership shows Google putting a lot into location-based AR, wanting to cement their position as the top player of this particular kind of augmented reality.
Spatial computing company buys headset assets
Spatial computing company Meta View has announced the acquisitions of assets belonging to Meta, a pioneer in head-mounted AR displays. Meta having shut down earlier this year, their Meta 2 headset, which features a wide field-of view display system, was globally recognised. Now a new unaffiliated company, Meta View will not offer Meta 2 for sale, but the acquisition does hint at where the company is headed as well as having former Qualcomm executive and Vuforia president Jay Wright take the reins as CEO.
The latest update in Apple’s ARkit tool set will make it easier for AR apps on Iphones to capture and recognise people’s movements and separate them from digital objets placed beside or in front of them. This is known as people occlusion and adds a much needed reality in the blend between the physical and the digital.
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