Among this week in immersive news brings us another rumour surrounding Apple's AR headset, the latest in haptic feel and life-size 3D houses.
Another week, another Apple rumour. This week brings a possible collaboration between Apple and Valve. Valve is an American video game developer, publisher and digital distribution company; therefore, many have speculated what this might mean for either company. Valve being a Steam developer means Apple’s games (or Valve’s for that matter) would not support this liaison. Still, both being tech giants of their kind, a possible partnership could mean something significant. The rumour also states Taiwan’s ODMs Quanta Computer and Pegatron are listed as the assemblers of Apple’s AR headset. And so Apple’s AR expansion continues..
The latest in haptic development comes from a glove accessory called the Forte Data Glove that is using smart fabric to simulate the sensation of touch. This would mean users of the glove could feel and grasp objects in virtual environments. The sensors, called BeBop, can be combined with Oculus Quest’s 3D tracking, allowing you to experience force, location, size, weight, bending, twisting in VR. The sensors have a response time of just under 6 milliseconds, meaning you can even feel the splash of water on your fingertips, or the strum of a guitar. Already used in training, medical trials and robot & drone control, now also a potential game-changer for the immersive technology sector.
An Australian startup RealAR is revolutionising the real estate world with their new software helping visualise a home before visiting it - life-sized. Their software creates 3D augmented reality models of homes or other buildings, solely based off of 2D floorplans. This means that with a floor plan in proportion, you can create a 3D model that is life-size. This model can then in turn be placed on-site of where the house is to be built, giving the owner (potential owner) an feel of the space in relation to its surroundings.
Another great application in education comes from a Japanese company and their Mixed Reality app. It is an open-source application for Microsoft Hololens, and it is helping students visualise how magnetic fields work. By manipulating virtual bar magnets, they can see the magnetic field shift in several dimensions. The app has been tested and proven effective in schools, and the Hololens code has been published to GitHub in the hope of developers taking it to other platforms such as Magic Leap One, iPad, Oculus Quest and so on.
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