Helsinki Synth City Festival is an annual music event. The festival is organized by the Helsinki Synth City artist collective, a group of independent, uncompromising, and likeminded artists.
In 2019, the very first Helsinki Synth City Festival took place in Ääniwalli, Helsinki. The organizers wanted to bring a new wing to the marketing, so an AR-enhanced ticket competition was arranged.
Helsinki Synth City Festival's ticket promotion gamified with AR
Topics: Case study, Culture, Entertainment
Pasi Rauhala is a Finnish media artist, who works with 3D, augmented reality, space, ready-made objects, video, photography, installations, and performances. Rauhala's works are often spatial and come into existence with the viewer's presence.
Here presented are his AR works: Engine, Concrete Pixel, Flamigos, and Machina de Facto.
Topics: Case study, Culture
Finnish health care company Mehiläinen and the Moomin Characters started collaborating in renewing Mehiläinen for children's brand in February 2019. The co-operation creates a new kind of visibility into children's medical services.
In May 2019, Mehiläinen joined forces with VR studio Zoan and Arilyn to cheer up kids waiting for their turn at the hospital. AR ignited posters with familiar Moomin characters now lighten up waiting rooms all over Finland.
Topics: Case study, Culture
Fiskars Village and museum area in Raseborg, Finland, have started their summer season once again. For Fiskars Village is home for over 500 people besides being a tourist sighting, they wanted to tell the Village visitors more about the buildings, the people, and the history of the area.
Topics: Case study, Culture
HALO Open Art Studio brings art experience right to your living room
In these strange times, when everything is shut down, and we all want to avoid traveling around, the municipality of Tuusula in Finland took a step towards virtual cultural experiences. Together, we created an augmented experience of Halosenniemi, the atelier home of the artist Pekka Halonen. The AR experience, HALO Open Art Studio, was opened to the public on June 17th of 2020.
Topics: Case study, Culture
Amos Rex aspires to be an art museum where the past, the present and the future meet. To immerse visitors in a time travel to the past, they made use of the future - augmented reality.
The AR Flashback experience is paving the way for the future AR campaigns and content to come.
Topics: Case study, Culture
Artist Tuomas A. Laitinen combines moving image, sound, light, and glass into chemical and microbial processes. He also works with algorithms to explore the entanglements of human and more-than-human coexistence.
During the years 2016-2019, he has composed some art pieces enhanced with augmented reality. Let us present his artwork.
Topics: Case study, Culture
Digital museum is improving preservation and accessibility with AR
A new digital museum service Digimuseo has launched in May of 2020. Digimuseo aims to make museum content available in an inspiring and safe digital environment and be a user-friendly platform for all consumers and museums.
Up until now, museums in Finland have had a varying state of digital services, depending on their resources. Digimuseo brings a much-needed tool to equal possibilities on preservation and accessibility.
Topics: Case study, Culture
Team Arilyn is growing, again! Let's give a warm welcome to our newest member, Liisa Mathlin. Liisa is our new Marketing Manager, specializing in content and social media. So more interesting articles, guides and other useful materials for our followers to read. We welcome Liisa with our traditional way by asking her really random questions. Let's begin!
Topics: Case study, Culture, Entertainment