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    Posted by Liisa Mathlin on 17.6.2020
    Liisa Mathlin
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    Amos Rex aspires to be an art museum where the past, the present and the future meet. To immerse visitors in a time travel to the past, they made use of the future - augmented reality.

    The AR Flashback experience is paving the way for the future AR campaigns and content to come.


    Client Amos Rex & Danske Bank
    AR & Content production Arilyn

    The past, the present and the future meet in the center of Helsinki

    Art museum Amos Rex wanted to create their first AR experience at the beginning of 2019, paving the path for augmented reality to become an integral part of a museum experience.

    It was natural for the AR content to have the same theme as a museum that prides itself on where the past, the present and the future meet, with exhibitions ranging from experimental and contemporary installations to art from ancient times.

    The building Amos Rex resides in is steeped in history. Lasipalatsi, as it is known, is a functionalist office building right in the center of Helsinki. With decades of history and many stories to tell, taking old archive material and making it come alive, augmented reality felt like a natural way to link time and place – taking a glance at the past with the help of the future.

    "A tribute to the city, it's people, the architecture, the time, the place and the art" - Otso Kähönen, Creative Director of Arilyn, says about the project.

    Travel through time in AR Flashback

    The result became an augmented time travel experience, AR Flashback, shedding light on the history of Lasipalatsi and its' surroundings. Flyers at the reception, coasters at nearby cafés, and window stickers, round like the famous windows of Amos Rex, are ignited by scanning them with the Arilyn app.

    After scanning a menu opens up, where you can choose a decade to delve into, each presented and guided by a Finnish media person, Youtuber, show host, and an artist Seksikäs Suklaa. The experience is available in Finnish.

    Also, a one-time, in-person tour guided by Seksikäs Suklaa was organized at the museum.

    The AR Flashback's primary target group is Amos Rex's younger museum visitors. The museum wanted to offer all its visitors a taste of the future with AR, but garnering interest and engagement from younger generations was of the essence. 

    Historic AR campaign paving the way for many more to come

    Later on, a concert by Seksikäs Suklaa was organized on the museum square, giving young listeners the chance to see, meet and dance to their AR guide.

    A successful first AR campaign for Amos Rex, paving the way for many more to come- one of which you can read about here. Danske Bank is a partner in immersive technology for Amos Rex, supporting the creation of immersive experiences for the modern museum visitors today and in the future.


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    Topics: Case study Culture

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